Friday, April 16, 2010

Trampoline Guru Advice

There are many things to do on a trampoline. Bounce, butt-bounce, somersault, FLIP, and break your neck.

Us gurus shall inform you on the smart and stupid things to do on the trampoline.

SMART
Not trying to kill each other

NOT SMART
Having 10 people at a time on the trampoline.

SMART
Not doing simultaneous flips, somersaults, or anything else besides bouncing and butt-bounces.

NOT SMART
Trying a back flip for the first time with no hands.

SMART
Using your hands as shock absorbers when flipping

NOT SMART
Belly-flops...on your head (head-flops)

SMART
NOT rebounding off of the net or doing any trick off of the net

NOT SMART
Forcing a sumo wrestler to butt-bounce on your trampoline (unless you have big bucks lying around)

SMART
Listening to us...

~Michael and Jack (my neighbor)

Epic Jumpropers (cyborgs)!

Hilarious cat video

Friday, April 9, 2010

Supreme Commander system

Campaign

Campaign (or story) mode allows you to begin a new campaign, load a saved game, or replay a previously unlocked operation. This mode also offers access to an in-game Tutorial, which is highly recommended to both newcomers to the real-time strategy genre and returning players.

Supreme Commander 2 features three complete campaigns, with multiple operations that tell a single, larger story.

Skirmish

This mode enables you to play solo or cooperatively with computer allies against computer-controlled opponents of adjustable difficulty and play-styles in a variety of environments.

A Skirmish match is similar to a multiplayer one, but with computer-controlled foes rather than human ones.

You have a number of options:

1) you can choose your map from the list of available ones.

2) You can choose your faction, add or remove AI opponents with specific AI personalities and difficulty levels, and setup teams for co-operative or competitive play.

3) You can also set the Victory Condition. This determines the game mode. The options for the Victory Condition are:

Assassination: In this mode, victory is achieved only with the destruction of all enemy commanders, regardless of other considerations.

Supremacy: Here your goal is to destroy all enemy structures, Engineers, and Commander.

Infinite War: Play without any set limits or victory conditions, and to try out new builds or learn key concepts with or without AI opponents.

Upon completion of a Skirmish match, you receive a summary of your performance. It displays the battle statistics for each player, both military and economic.

Multiplayer

In Multiplayer mode you can Host or Join a multiplayer skirmish match.

Supreme Commander 2 supports multiplayer for up to 8 players. Multiplayer is identical to Skirmish, only you're playing against live humans.

Host: This lets you host a multiplayer match. You give it a name, decide whether or not to set a password, assign it tags (which can be used for searching), or make it Private for your Steam friends.

Once you're in the Multiplayer Lobby, you setup your game just like you do for a Skirmish match. You can chat with other players, setup teams, set your starting positions, and launch the game.

Quick Match: This searches for a game with the lowest ping and an available slot.

Join Game: This option brings up the multiplayer browser, letting you search for Public Games, Friends-only Games, and search people's tags. Once you find the game you want to join, you select it and press "Join Game." That takes you to the Multiplayer Lobby.

Resource Management

The two principal resources in both Supreme Commander 2 and the universe proper are Mass and Energy. Mass is the fundamental building-block of every unit and structure in your arsenal, while Energy denotes the power necessary to manufacture and maintain the systems.

Both substances are collected from the planetary surface via structures constructed by either your ACU or your Engineer units.

Mass

There are two ways to accumulate Mass. The most common method is via the use of Mass Extractors, which directly mine suitable physical matter from the planet's crust. Extractors can only be built upon the deposits marked on your map by your ACU's photoreceptors with the green hexagonal "Ma" iconography.

A secondary method of acquiring Mass is by reclamation. When units and buildings are destroyed, their charred remnants leave behind residual Mass particles that can be collected by either an ACU or an Engineer via the Reclaim command.

(While organic and inorganic topography such as trees and rocks once yielded usable amounts of Mass and Energy, even the most mundane units of modern firepower are simply too demanding to make such ancillary extractions usable.)

Energy

The chief way to harvest Energy is through the construction and preservation of Energy Generators. Though unlike Mass extractors these can be constructed anywhere on the map, it is generally advisable to place them near your other structures for defensive reasons. Energy production can be boosted via a Research upgrade.

(Formerly, Hydrocarbon Power Plants were able to dramatically enhance Energy output but as a by-product of the Infinite War, most alkyne-rich sources have been drained, destroyed, or irradiated, rendering their continued usage tactically unbeneficial.)

Thursday, April 8, 2010

Magazine Sale

Hey there guys,

My school is selling magazines this year and you can order them online.
Our pricing is rather low. Sports Illustrated and other magazines sell full year subscriptions for $170. Then, they have specials and give out a 50% off coupon for $85. Our price for one full year is not $170 or $85, but $39 and our half-year is $20.

To order:

1) Go to http://www.aphearst.com
2) Click on Shop Now
3) Enter the code WC4928 and click the button below
4) Enter my info: Michael Makogon, 6th Grade
5) SHOP

The site has more than 1000 magazines to choose from so they probably have one that you would like.

Thanks!
Michael

Wednesday, April 7, 2010

Sup Com 2 Structures

Structures and you
Structures refer to the Mass Extractors and Energy Generators made by your ACU and Engineers to harves resources, the Factories that produce fighting units, the Launches and Silos that execute powerful long-range attacks, and the turrets that offer some form of base defense.

Factories
All three factions have Land and Air factories that are used to construct Land and Air units. Both the UEF and Cybran factions have Sea Factories used to construct Naval units. The Illuminate, Lacking a navy, does not have this unit.

Factories can also construct add-ons like Tactical Missise Launches, Shields, and Anti-Air that give them defensive cababilities.

Economic Structures
Each faction can construct Mass Extractors, Energy Generators, and Research Stations.

Offensive and Defensive Structures
All three factions have defferent types of ground-unit targeting Point Defense Structures and air-targerting Anti- Air.

Each faction also has a Shield Generator structure that creates a large area shield that covers multiple structures, and will also protect the units placed within its radius

The UEF has access to both a short and long-range Artillery Structure, while the Cybrans have only a long-range one.

Nukes and Anti-Nukes
All three factions can build structures that launce and defend against nuclear weapons. These are devastating weapons, capable of ending a game with one blast. The units are unlocked via Research.

The UEF has a seperate nuke launcher and defense structure, while the Cybran and Illuminate make do with a combination unit.

In either case, you need to construct nuclear missiles and anti-nukes. While you manually set a target for launching a nuclear struke, anti-nukes are fired automatically when an ICBM enters its range.

The Illuminate also has a tactical missile launcher structure that can be used for base defense.

Intel Structures
Supreme Commander 2 uses Fog of War. While you can see the layout of the map, you cant "see" your opponent unless you have Intel on their position

Mobile units turn into "blips" when they're beyond your visible radius. Since they could be moving, you only know where they were last seen. Structures, since they are unmovable, stay visible.

Each faction has Radar Stations that let you "see" units outside of your visible range.


OTHER UPDATES COMING SOON

Tuesday, April 6, 2010

Supreme Commander Update

Sup Com 2 units

New features:

Units
~~~
a) Commander (ACU)
I) Images
II) Basic Info
III) Construction
IV) Command
V) Destruction

b) Engineer
VI) Images
VII) Basic Info
IIX) Build UI

c)Land units
IX) Videos
X) Details/Explanations
XI) 3+detailed units in the UEF/Illuminate/Cybran factions

d)Air units
XII) Videos
XIII)Detailed descriptions of gunships, transports, and bombers

e)Naval units
XIV) Videos of advanced UEF/Cybran (Since Illuminate Land units can float over water, their army is their navy) submarines, battleships, and carriers
XV) Descriptions of our navy's future machines

f) expirimentals
XVI) Videos of 30+ destruction machines
XVII) Teleporters, UFO's, sea monsters, you name it! There are experimentals to describe it.


WILL BE UPDATED SHORTLY WITH STRUCTURES

Link to site