Wednesday, April 7, 2010

Sup Com 2 Structures

Structures and you
Structures refer to the Mass Extractors and Energy Generators made by your ACU and Engineers to harves resources, the Factories that produce fighting units, the Launches and Silos that execute powerful long-range attacks, and the turrets that offer some form of base defense.

Factories
All three factions have Land and Air factories that are used to construct Land and Air units. Both the UEF and Cybran factions have Sea Factories used to construct Naval units. The Illuminate, Lacking a navy, does not have this unit.

Factories can also construct add-ons like Tactical Missise Launches, Shields, and Anti-Air that give them defensive cababilities.

Economic Structures
Each faction can construct Mass Extractors, Energy Generators, and Research Stations.

Offensive and Defensive Structures
All three factions have defferent types of ground-unit targeting Point Defense Structures and air-targerting Anti- Air.

Each faction also has a Shield Generator structure that creates a large area shield that covers multiple structures, and will also protect the units placed within its radius

The UEF has access to both a short and long-range Artillery Structure, while the Cybrans have only a long-range one.

Nukes and Anti-Nukes
All three factions can build structures that launce and defend against nuclear weapons. These are devastating weapons, capable of ending a game with one blast. The units are unlocked via Research.

The UEF has a seperate nuke launcher and defense structure, while the Cybran and Illuminate make do with a combination unit.

In either case, you need to construct nuclear missiles and anti-nukes. While you manually set a target for launching a nuclear struke, anti-nukes are fired automatically when an ICBM enters its range.

The Illuminate also has a tactical missile launcher structure that can be used for base defense.

Intel Structures
Supreme Commander 2 uses Fog of War. While you can see the layout of the map, you cant "see" your opponent unless you have Intel on their position

Mobile units turn into "blips" when they're beyond your visible radius. Since they could be moving, you only know where they were last seen. Structures, since they are unmovable, stay visible.

Each faction has Radar Stations that let you "see" units outside of your visible range.


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